Showing posts with label Everyman. Show all posts
Showing posts with label Everyman. Show all posts

Sunday, December 05, 2010

Saturday, November 27, 2010

Sketch-A-Day 331


this is an "Abandoned Concept Art" origin scene bonus!

Monday, November 22, 2010

Sketch-A-Day 326


Not exactly an "Abandoned Concept Art" piece, but almost. It's part of a big, and very, divergent storyline within the Major City Universe (which lately has been feeling pretty abandoned).

Obviously you can see that this has something to do with Megabolt and Everyman.

Monday, August 10, 2009

every man's got gas


I'm finishing up the rest of the Super Powered Society of America. I'm trying to keep all the same quarter turn standing shots (in the same pose) so it's a little monotonous. But I've got the last 3 ready to scan and should be up soon.
Here's Everyman firing a gas bomb canister into the air. I'm gonna color this one too.

Wednesday, August 05, 2009

Everyman -man of a thousand faces (not uses)


Everyman can do some cool shit...but he's still kind of useless. He uses a chemical he developed to alter every facet of his physical appearance. In that repect he's an ingenious observer as he must articulate every epidermal imperfection of the individual that he's emulating. He can also mimmic any sound he hears, be it mechanical, animal, or most importantly a person's voice. The chemicals that he uses can be imbibed or turned into a vapor and released over his epidermis.

His primary (and only) real weaponry is his trusty gas gun. He uses the gun to weaponize a variety of canistered gases that he takes with him (knock-out, tear gas, etc). His pistol can also launch the gas canisters and act as a grenade launcher that pulls the pin as it's fired.

Everyman's primary use is infiltration and espionage and so he's not exactly an integral part of the Super Powered Society Of America. He's essentially the SuperFriends style Aquaman of the team, he can do a few cool thing, but those things are rarely needed in a super hero team scenario.